Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Cisco Heat

Cisco Heat
GenreArcade Racing
DeveloperIce Software
PublisherImage Works
Released1992
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
In Cisco Heat you race across the streets of San Francisco in a five levels race against fellow police officers! The game was originally released for the arcades by Jaleco in 1990 and converted to the Commodore Amiga, Atari ST, Commodore C64/128, Amstrad CPC, Sinclair ZX and DOS in 1992.
 
Review
Cisco HeatSTORY / GAMEPLAY
A charity race is set on the streets of California US! Unfortunately, the Tram Services seem to have total disregard for this race and insist on trying to operate their usual routes. Not only that, but the law-abiding public can be found trundling along the bumpy roads in their sedan cars! Your police car has only two gears: High and Low (can be switched by pulling up or down and pressing fire on your joystick or by hitting spacebar), enabling you to reach speeds of around 200 km/h (170 M/ph). You can start your race by choosing between two police cars, a 70s style bi-colored Ford or a modern 90s Nissan ZX Roadster. During the race, the only weapon you have is your horn! You can honk until cars ahead move out of your way (but this is not quite effective every time). While dodging the trams and the traffic you also have to be ready for 45 degrees slopes and 90 degrees bends (that is why, San Francisco is being chosen). And remember, avoid driving in the middle of the road as much as possible because many road block objects are set on your way (such as construction signs, oil leaks etc). The corners were Cisco Heat's primary claim to arcade fame, an effect that marked it out from the other race-based coin-ops. Well, Cisco Heat has a rather amateurish feel, it is far too short to provide a decent amount of joy and in no way competes with similar racers. But as an original (and quite famous) arcade title, we decided to include this game on our list.

GRAPHICS / SOUND
The Atari ST conversion is technically good compared to the arcade in terms of graphics and sound but some unique graphics details are missing (as in all other home computer versions). The visuals are colorful, and although fail to offer a 3D feel of the trucks and cars you overtake (plus the surroundings i.e. buildings, trees), the game runs faster than the Amiga version! Both road and hills move quite fast but the vehicles are poorly animated. Note that the game on the ST plays in a smaller gameplay area than the Amiga. The ST conversion offers good sound. The introductory and in-game music are both nice and for some reason I like it more than the Amiga game (although in both versions have a repetitive in-game tune)! During gameplay there are several sound effects including police sirens and engines (but not sampled on the ST).

GAMEPLAY SAMPLE VIDEO
On our video below, you may watch the Atari ST, Amiga and MS DOS versions of the game!
 
Screenshots
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
  • Cisco Heat
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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